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× Linda owns a small fruit booth. She wants to print out a beautiful menu to list all types of fruits she sells. Therefore, she can distribute this menu and hope to attract more customers to visit her booth. Linda named her booth 'Happy Fruit World". The fruits she has are listed below: Here is the sample output: This menu may need to be generated from time to time based on the possible changes of booth name, fruit names or prices, or the advertisement slogans. Therefore, you need to code this menu generator tool based on the following specifications. Name your Python file as A1Q3.py. Code Specification: 1) Store the booth name in a variable. 2) Store the slogan in a variable. 3) Store the fruit names in a list and store the price in another list. 4) For any duplicated values, save them in a variable. 5) Treat the symbol "@" as a separator. The sample output will be similar to the below when some variable values are changed. Linda owns a small fruit booth. She wants to print out a beautiful menu to list all types of fruits… $15.00
$15.00
× - Three cats with names- Mia, Ruby and Snowy are playing Rock-Paper-Scissors. - Basic rules of the game are: Rock beats scissors, scissors beat paper, and paper beats rock. - Each cat gains 3.5 points per win, loses a point per match lost, and gains 1.5 points if a match is drawn. - A total of 5 matches were played between Snowy and Mia. Snowy threw rock, paper, and scissors while Mia threw scissors, paper, and rock in the first three matches. In the last 2 matches, both Snowy and Mia threw rock. - Mia and Ruby played 3 matches in which Ruby threw rock three times while Mia threw paper, rock, and scissors. - 7 matches were played between Snowy and Ruby. Snowy threw rock, scissors, rock, paper, paper, rock, scissors while Ruby threw scissors, rock, scissors, scissors, rock, paper, scissors respectively. - Interpret the above data to display/fill the table on the next page. - Instructions and Hints: - Display the column Match Number using string data type. - Display table headings using cout in C++ - Display columns with headings Gesture using string data type. Use the information provided above to fill these columns for each cat. - Create 2-D arrays for columns-Won, Lost and Draw. You are required to enter the number of points, not the no. of wins, loses, or draws under these columns. Use for loops and if-else statements to fill the information under these columns. - Create a sum function to calculate Points (=sum of Win, loss and draw per match) for each cat. - Create a mean function to calculate "Average" for columns- Won, Lost, Draw and Points. - Calculate Winning probability using the following formula. WinningProbability=TotalnumberofOutcomesNumberoffavourableOutcomes100 - PS: Calculations for -Won, Lost, Drawn and Winning Probability should be done using for loops, if-else statements. Calculation under Points and Average should be done using functions for 2D arrays. You may call a function for 2D arrays with or without using pointers! – Three cats with names- Mia, Ruby and Snowy are playing Rock-Paper-Scissors. – Basic rules of the… $15.00
$15.00
× Write a java fx program ( please use java FX, not java swing ) about money converter. User able to input the amount and choose from the drop down button the currency that they want. Write a java fx program ( please use java FX, not java swing ) about money converter. User able to input the amount and choose from the drop down button the currency that they want. $10.00
$10.00

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Total $40.00

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