Skip to navigation Skip to content
Your Cart
Gotit Pro
Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
Search in posts
Search in pages
$0.00 0
Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
Search in posts
Search in pages
  • Home
  • Women
    • Women
      • Cardigans & Jumpers
      • Dresses
      • Jackets & Coats
      • Shorts
      • Tops
      • On Sale
  • Blog
  • About
  • Customer Help
    • Browse
      • Returns and Exchanges
      • Shipping and Tracking
      • Product and Sizing
      • Our Mission
    • Image Feature Returns and Exchanges Returns and Exchanges
    • Image Feature Help Center Help Center
    • Image Feature Shipping and Tracking Shipping and Tracking
  • Contact us
Search
Generic selectors
Exact matches only
Search in title
Search in content
Post Type Selectors
Search in posts
Search in pages

Browse

  • My Account
  • Customer Help

Want to chat?

Call us toll free +1 789 2000

Social

  • Facebook
  • Twitter
  • Instagram
$0.00 0

Flash sale unlocked ⚡ 25% off with code “SUMMER”

Home / Computer Science / Assignment For this assignment youll be making a Brute Force Code Cracker It will take a cipher
🔍
Assignment: For this assignment, you'll be making a Brute Force Code Cracker. It will take a cipher for input and run through all possible shift-cipher keys for it. Keep in mind that there are only 26 possible keys for a shift cipher. After taking in a cipher input, you'll need to, one-by-one, convert the characters that make up the string into numbers, shift them based on the key you're currently testing, then shift them back to characters. Characters, when converting to numbers, always take their ASCII values. Lower-case 'a' is 97, while lower-case 'z' is 122. Upper-case 'A' is 65, while upper-case 'Z' is 90. All the letters between them have the numbers ranging between them. Also, keep in mind that you'll need to use modulo to take into account letters that might shift past the end of the group, such as trying to shift 'y' five letters to the right. The following cipher decodes as 'Testing the System' and may be used to verify your code. Whvwlqj wkh Vbvwhp You'll need to deliver a screenshot for EACH of the five ciphers below. Do note that there is an English phrase decryption of each of them. 1: Wkh qljkw lv orqj dqg zh doo suhwhqg wr vohhs 2: F xrfqq hnyd mfx gijs inxhtajwji zsijw ymj gtbqnsl fqqjd 3: Yx Drebcnki dro vslbkbi gsvv lo exuxygklvo 4: Epht bsf opu bmmpxfe jo uif eph qbsl 5: Jrypbzr gb Avtug Inyr (100 pts total: 50 points for code, 10 points for each output)
Assignment: For this assignment, you'll be creating a Bubble Sort algorithm. This algorithm is capable of taking a list of numbers and placing them in order, however it is also known as one of the least efficient means of doing so. For your assignment, you'll need to not only sort the given input (and display it in its final sorted form) but you'll also need to keep track of how many comparisons and reassignments happen. So, comparing two numbers will be counted as a SINGLE action. Swapping the location of two variables will meanwhile be considered THREE actions - one to store a variable to be swapped in a temporary storage location, another to swap the first of the variables to the second location, and a third to move the variable from the temporary storage location back to where it's going to go. To summarize, comparing two objects in the array will count as ONE action, and swapping two objects in the array will count as THREE actions. Your results should not only display the sorted version of the array but also a count of the total number of actions that took place while sorting. Please sort the following three lists: {1,3,7,5,2,4,6,8,9,10} {10,9,8,7,6,5,4,3,2,1} {1,10,2,9,3,8,4,7,5,6} An example output might look like: Sorted List: (1,2,3,4,5,6,7,8,9,10) 124 Actions Performed. (100 pts total: 40 points for code, 20 points for each sorted list plus action count) Assignment For this assignment youll be creating a Bubble Sort algorithm This algorithm is $10.00 Original price was: $10.00.$5.00Current price is: $5.00.
7.19 LAB: Multiplications and divisions using shift operations bitwise operations Shifting a positive integer left by i bits gives the same result as multiplying the same integer by 2i. N2i = N << i Likewise, shifting a positive integer right by i bits gives the same result as dividing the same integer by 2i. N2i = N >> i Given an integer N stored at memory address 5000, write a program that stores the result of N8 at memory address 5004 and the result of N/16 at memory address 5008. Use the '+' button under the Memory display to initialize the memory at address 5000. Ex: If the content at memory address 5000 is initialized in the simulator as 64, the data memory will contain: Note: Shift-right performs an integer division; therefore, digits after the decimal point are ignored. 719 LAB Multiplications and divisions using shift operations bitwise operations Shifting a $15.00 Original price was: $15.00.$10.00Current price is: $10.00.
Sale!

Assignment For this assignment youll be making a Brute Force Code Cracker It will take a cipher

$10.00 Original price was: $10.00.$5.00Current price is: $5.00.

-50%

Download button will appear immediately after successful payment.

Full support will be provided with necessary files installation.

Get impeccable customized solution within 24 hours, hassle-free.

Rated 5.00 out of 5 based on 3 customer ratings
(4 customer reviews)

Free worldwide shipping on all orders over $50

  • 30 days easy returns
  • Order yours before 2.30pm for same day dispatch
Guaranteed Safe Checkout

Assignment: For this assignment, you'll be making a Brute Force Code Cracker. It will take a cipher for input and run through all possible shift-cipher keys for it. Keep in mind that there are only 26 possible keys for a shift cipher. After taking in a cipher input, you'll need to, one-by-one, convert the characters that make up the string into numbers, shift them based on the key you're currently testing, then shift them back to characters. Characters, when converting to numbers, always take their ASCII values. Lower-case 'a' is 97, while lower-case 'z' is 122. Upper-case 'A' is 65, while upper-case 'Z' is 90. All the letters between them have the numbers ranging between them. Also, keep in mind that you'll need to use modulo to take into account letters that might shift past the end of the group, such as trying to shift 'y' five letters to the right. The following cipher decodes as 'Testing the System' and may be used to verify your code. Whvwlqj wkh Vbvwhp You'll need to deliver a screenshot for EACH of the five ciphers below. Do note that there is an English phrase decryption of each of them. 1: Wkh qljkw lv orqj dqg zh doo suhwhqg wr vohhs 2: F xrfqq hnyd mfx gijs inxhtajwji zsijw ymj gtbqnsl fqqjd 3: Yx Drebcnki dro vslbkbi gsvv lo exuxygklvo 4: Epht bsf opu bmmpxfe jo uif eph qbsl 5: Jrypbzr gb Avtug Inyr (100 pts total: 50 points for code, 10 points for each output)
Assignment For this assignment youll be making a Brute Force Code Cracker It will take a cipher
Rated 5.00 out of 5
$10.00 Original price was: $10.00.$5.00Current price is: $5.00.
  • Description
  • Reviews 4

Assignment:

For this assignment, you’ll be making a Brute Force Code Cracker. It will take a cipher for input and run through all possible shift-cipher keys for it. Keep in mind that there are only 26 possible keys for a shift cipher. After taking in a cipher input, you’ll need to, one-by-one, convert the characters that make up the string into numbers, shift them based on the key you’re currently testing, then shift them back to characters. Characters, when converting to numbers, always take their ASCII values. Lower-case ‘a’ is 97, while lower-case ‘z’ is 122. Upper-case ‘A’ is 65, while upper-case ‘Z’ is 90. All the letters between them have the numbers ranging between them. Also, keep in mind that you’ll need to use modulo to take into account letters that might shift past the end of the group, such as trying to shift ‘y’ five letters to the right.

The following cipher decodes as ‘Testing the System’ and may be used to verify your code.

Whvwlqj wkh Vbvwhp

You’ll need to deliver a screenshot for EACH of the five ciphers below. Do note that there is an English phrase decryption of each of them.

1: Wkh qljkw lv orqj dqg zh doo suhwhqg wr vohhs

2: F xrfqq hnyd mfx gijs inxhtajwji zsijw ymj gtbqnsl fqqjd

3: Yx Drebcnki dro vslbkbi gsvv lo exuxygklvo

4: Epht bsf opu bmmpxfe jo uif eph qbsl

5: Jrypbzr gb Avtug Inyr

(100 pts total: 50 points for code, 10 points for each output)

4 reviews for Assignment For this assignment youll be making a Brute Force Code Cracker It will take a cipher

  1. Rated 5 out of 5

    Joanie Khoury – October 24, 2023

    Work was finished long before due and tutor was considerate and engaging. Perfect!

  2. Rated 5 out of 5

    Megan Mowles – October 24, 2023

    Great Work In Timely Fashion. Something what I wanted.

  3. Rated 5 out of 5

    Connie Cannon – October 25, 2023

    The assignment was excellent and I have scored 100 percent. I am very proud and happy with you.

  4. Rated 5 out of 5

    Guy Booker – October 25, 2023

    Tutor is patient, highly efficient and well spoken. I can always count on early delivery! Thx!!

Only logged in customers who have purchased this product may leave a review.

SKU: 4656 Category: Computer Science Tags: 1 Wkh qljkw lv orqj dqg zh doo suhwhqg wr vohhs, 100 pts total 50 points for code 10 points for each output, 2 F xrfqq hnyd mfx gijs inxhtajwji zsijw ymj gtbqnsl fqqjd, After taking in a cipher input youll need to onebyone convert the characters that make up the string into numbers shift them based on the key youre currently testing then shift the, All the letters between them have the numbers ranging between them, Also keep in mind that youll need to use modulo to take into account letters that might shift past the end of the group such as trying to shift y five letters to the right, Do note that there is an English phrase decryption of each of them, For this assignment youll be making a Brute Force Code Cracker, It will take a cipher for input and run through all possible shiftcipher keys for it, Keep in mind that there are only 26 possible keys for a shift cipher, The following cipher decodes as Testing the System and may be used to verify your code, Youll need to deliver a screenshot for EACH of the five ciphers below

Related products

  • -25%
    Write a program named "sort.c" where you will give some number from the command line argument and the program will print the sorted array in descending order. Then, write another program named "oddeven.c" which will take some numbers from the command line, then check and print whether the numbers in the array are odd or even.  Now, you have to write a program that will create a child process and the child process will first sort the array that you have declared in this program. And then, the parent process will print the odd/even status for each number in the array.

    Computer Science

    Write a program named “sort.c” where you will give some number from the command line argument and the program will print the sorted array in descending order.
    Rated 5.00 out of 5
    $4.00 Original price was: $4.00.$3.00Current price is: $3.00. Add to cart
  • -33%
    Write a program that implements and uses a class called MyRectangle. Data items should include: length, width, color, and label. Define properties with appropriate accessor functions for each of the data items. Methods should include a default constructor that sets values to the empty string or zero, a constructor that allows the user to specify all values for the data items, a member method that computes and returns the area of the shape, and a member method called DisplayShape that outputs all the information (including the area via the ComputeArea method for the given rectangle in a reasonable format.

    Computer Science

    4. Write a program that implements and uses a class called MyRectangle. Data items should include:…
    Rated 5.00 out of 5
    $15.00 Original price was: $15.00.$10.00Current price is: $10.00. Add to cart
  • -33%
    Create a cash register application for a fish and chips tuck shop. The application must have the following controls: 1. Combo box - combo boxes for chips with small, medium, and large options and fish with options snoek and hake. 2. Check box - check box to either choose a cool drink or rolls, or both. 3. Quantity text field - text fields to specify the quantity of the product being bought. 4. Amounts text fields - text fields for total, amount paid, and change amount. NB. The user must make selections (chips, fish, cool drink, or roll) and specify the quantity. In the amount text fields, the user must only enter the amount paid, and the app must calculate the total price and the change amount. Product price list:

    Computer Science

    Create a cash register application for a fish and chips tuck shop. The application must have the…
    Rated 5.00 out of 5
    $45.00 Original price was: $45.00.$30.00Current price is: $30.00. Add to cart
  • -29%
    Chapter 1 Programming Quiz Machine language is expressed as a series of 1s and 0s. C# programmers must use Pascal casing when creating method names to produce an executable program. The C# programming language was developed as an object-oriented and component-oriented language. When the keyword void is used in the Main() method header, it indicates that the Main() method is empty. The Visual Studio IDE gives you advanced features such as syntax coloring and automatic statement completion. Internally, computers are constructed from circuitry that consists of small on/off switches. The most basic circuitry-level language that computers use to control the operation of those switches is called ____. A ____ programming language allows you to use a vocabulary of reasonable terms such as "read," "write," or "add" instead of the sequence of on/off switches that perform these tasks. Programmers use a computer program called a(n) ____ to translate their high-level language statements into machine code. The ____ behind any program involves executing the various statements and procedures in the correct order to produce the desired results. To achieve a working program that accomplishes the tasks it is meant to accomplish, you must remove all syntax and logical errors from the program. This process is called ____ the program. When you write a(n) ____ program, you use your knowledge of a programming language to create and name computer memory locations that can hold values, and you write a series of steps or operations to manipulate those values. In programming languages, a variable is referenced by using a one-word name, which is called a(n) ____, with no embedded spaces. For convenience, the individual operations used in a computer program often are grouped into logical units called ____. When programmers adopt the style of capitalizing the first letter of all new words in an identifier, even the first one, they call the style ____. A(n) ____ describes potential objects. A class describes the attributes and methods of every object that is a(n) ____, or example, of that class. ____ is the technique of packaging an object's attributes and methods into a cohesive unit that can be used as an undivided entity. Programmers sometimes refer to encapsulation as using a ____. ____ provides the ability to extend a class so as to create a more specific class. ____ represent(s) information that a method needs to perform its task. The ____ method displays output on the screen and positions the cursor on the next line. A(n) ____ is a construct that acts like a container to provide a way to group similar classes. void and static are examples of C# predefined ____. ____ are nonexecuting statements that you add to document a program. After you write and save a program, you must ____ it into intermediate language. A method ____ includes the method name and information about what will pass into and be returned from a method. A computer ____________________ is a set of instructions that you write to tell a computer what to do. Named computer memory locations are called ____________________ because they hold values that might vary. When programmers do not capitalize the first letter of an identifier but do capitalize each new word, they call the style ____________________. The ____________________ of an object are the features it "has." ____________________ describes the ability to create methods that act appropriately depending on the context. Adding when you should be multiplying ed The ability to extend a class to create a more specific class The rules of a high-level programming language The description of interaction between a method and an object Any combination of spaces, tabs, and carriage returns (blank lines) Any combination of spaces, tabs, and carriage returns (blank lines) The value of an object's attributes at any point in time A series of characters that will be used exactly as entered The line on which you type a command in a system that uses a text interface

    Computer Science

    C# programmers must use Pascal casing when creating method names to produce an executable program.
    Rated 5.00 out of 5
    $14.00 Original price was: $14.00.$10.00Current price is: $10.00. Add to cart

Customers also bought

  • -40%
    Please help me in the following code in Python The tspAnalyze.py is below: The tspTest_v0.txt and tspTest_v1.txt is:"The travelling salesman problem (also called the traveling salespersonproblem or TSP) asks the following question: 'Given a list of cities andthe distances between each pair of cities, what is the shortest possibleroute that visits each city exactly once and returns to the origin city?'It is an NP-hard problem in combinatorial optimization, important intheoretical computer science and operations research."- Wikipedia Contributors, "Travelling salesman problem",Wikipedia, The Free Encyclopedia, 10 October 2021.MAIN MENU0. Exit program1. Print database2. Limit dimension3. Plot one tourChoice (0-3)? 1NUM FILE NAME EDGE TYPE DIMENSION COMMENT 1 a280 EUC_2D 280 drilling problem (Ludwig) 2 ali535 GEO 535 535 Airports around the globe (Padberg/Rinaldi) 3 att48 ATT 48 48 capitals of the US (Padberg/Rinaldi) 4 att532 ATT 532 532-city problem (Padberg/Rinaldi) 5 bayg29 EXPLICIT 29 29 Cities in Bavaria, geographical distances (Groetschel,Juenger,Reinelt) 6 bays29 EXPLICIT 29 29 cities in Bavaria, street distances (Groetschel,Juenger,Reinelt) 7 berlin52 EUC_2D 52 52 locations in Berlin (Groetschel) 8 bier127 EUC_2D 127 127 Biergaerten in Augsburg (Juenger/Reinelt) 9 brazil58 EXPLICIT 58 58 cities in Brazil (Ferreira)10 brd14051 EUC_2D 14051 BR Deutschland in den Grenzen von 1989 (Bachem/Wottawa)11 brg180 EXPLICIT 180 Bridge tournament problem (Rinaldi)12 burma14 GEO 14 14-Staedte in Burma (Zaw Win)13 ch130 EUC_2D 130 130 city problem (Churritz)14 ch150 EUC_2D 150 150 city Problem (churritz)15 d1291 EUC_2D 1291 Drilling problem (Reinelt)16 d15112 EUC_2D 15112 Deutschland-Problem (A.Rohe)17 d1655 EUC_2D 1655 Drilling problem (Reinelt)18 d18512 EUC_2D 18512 Bundesrepublik Deutschland (mit Ex-DDR) (Bachem/Wottawa)19 d198 EUC_2D 198 Drilling problem (Reinelt)20 d2103 EUC_2D 2103 Drilling problem (Reinelt)21 d493 EUC_2D 493 Drilling problem (Reinelt)22 d657 EUC_2D 657 Drilling problem (Reinelt)23 dantzig42 EXPLICIT 42 42 cities (Dantzig)24 dsj1000 CEIL_2D 1000 Clustered random problem (Johnson)25 eil101 EUC_2D 101 101-city problem (Christofides/Eilon)26 eil51 EUC_2D 51 51-city problem (Christofides/Eilon)27 eil76 EUC_2D 76 76-city problem (Christofides/Eilon)28 fl1400 EUC_2D 1400 Drilling problem (Reinelt)29 fl1577 EUC_2D 1577 Drilling problem (Reinelt)30 fl3795 EUC_2D 3795 Drilling problem (Reinelt)31 fl417 EUC_2D 417 Drilling problem (Reinelt)32 fnl4461 EUC_2D 4461 Die 5 neuen Laender Deutschlands (Ex-DDR) (Bachem/Wottawa)33 fri26 EXPLICIT 26 26 Staedte (Fricker)34 gil262 EUC_2D 262 262-city problem (Gillet/Johnson)35 gr120 EXPLICIT 120 120 cities in Germany (Groetschel)36 gr137 GEO 137 America-Subproblem of 666-city TSP (Groetschel)37 gr17 EXPLICIT 17 17-city problem (Groetschel)38 gr202 GEO 202 Europe-Subproblem of 666-city TSP (Groetschel)39 gr21 EXPLICIT 21 21-city problem (Groetschel)40 gr229 GEO 229 Asia/Australia-Subproblem of 666-city TSP (Groetschel)41 gr24 EXPLICIT 24 24-city problem (Groetschel)42 gr431 GEO 431 Europe/Asia/Australia-Subproblem of 666-city TSP (Groetschel)43 gr48 EXPLICIT 48 48-city problem (Groetschel)44 gr666 GEO 666 666 cities around the world (Groetschel)45 gr96 GEO 96 Africa-Subproblem of 666-city TSP (Groetschel)46 hk48 EXPLICIT 48 48-city problem (Held/Karp)47 kroA100 EUC_2D 100 100-city problem A (Krolak/Felts/Nelson)48 kroA150 EUC_2D 150 150-city problem A (Krolak/Felts/Nelson)49 kroA200 EUC_2D 200 200-city problem A (Krolak/Felts/Nelson)50 kroB100 EUC_2D 100 100-city problem B (Krolak/Felts/Nelson)51 kroB150 EUC_2D 150 150-city problem B (Krolak/Felts/Nelson)52 kroB200 EUC_2D 200 200-city problem B (Krolak/Felts/Nelson)53 kroC100 EUC_2D 100 100-city problem C (Krolak/Felts/Nelson)54 kroD100 EUC_2D 100 100-city problem D (Krolak/Felts/Nelson)55 kroE100 EUC_2D 100 100-city problem E (Krolak/Felts/Nelson)56 lin105 EUC_2D 105 105-city problem (Subproblem of lin318)57 lin318 EUC_2D 318 318-city problem (Lin/Kernighan)58 lin318 EUC_2D 318 Original 318-city problem (Lin/Kernighan)59 nrw1379 EUC_2D 1379 1379 Orte in Nordrhein-Westfalen (Bachem/Wottawa)60 p654 EUC_2D 654 Drilling problem (Reinelt)61 pa561.tsp EXPLICIT 561 561-city problem (Kleinschmidt)62 pcb1173 EUC_2D 1173 Drilling problem (Juenger/Reinelt)63 pcb3038 EUC_2D 3038 Drilling problem (Junger/Reinelt)64 pcb442 EUC_2D 442 Drilling problem (Groetschel/Juenger/Reinelt)65 pla33810 CEIL_2D 33810 Programmed logic array (Johnson)66 pla7397 CEIL_2D 7397 Programmed logic array (Johnson)67 pla85900 CEIL_2D 85900 Programmed logic array (Johnson)68 pr1002 EUC_2D 1002 1002-city problem (Padberg/Rinaldi)69 pr107 EUC_2D 107 107-city problem (Padberg/Rinaldi)70 pr124 EUC_2D 124 124-city problem (Padberg/Rinaldi)71 pr136 EUC_2D 136 136-city problem (Padberg/Rinaldi)72 pr144 EUC_2D 144 144-city problem (Padberg/Rinaldi)73 pr152 EUC_2D 152 152-city problem (Padberg/Rinaldi)74 pr226 EUC_2D 226 226-city problem (Padberg/Rinaldi)75 pr2392 EUC_2D 2392 2392-city problem (Padberg/Rinaldi)76 pr264 EUC_2D 264 264-city problem (Padberg/Rinaldi)77 pr299 EUC_2D 299 299-city problem (Padberg/Rinaldi)78 pr439 EUC_2D 439 439-city problem (Padberg/Rinaldi)79 pr76 EUC_2D 76 76-city problem (Padberg/Rinaldi)80 rat195 EUC_2D 195 Rattled grid (Pulleyblank)81 rat575 EUC_2D 575 Rattled grid (Pulleyblank)82 rat783 EUC_2D 783 Rattled grid (Pulleyblank)83 rat99 EUC_2D 99 Rattled grid (Pulleyblank)84 rd100 EUC_2D 100 100-city random TSP (Reinelt)85 rd400 EUC_2D 400 400-city random TSP (Reinelt)86 rl11849 EUC_2D 11849 11849-city TSP (Reinelt)87 rl1304 EUC_2D 1304 1304-city TSP (Reinelt)88 rl1323 EUC_2D 1323 1323-city TSP (Reinelt)89 rl1889 EUC_2D 1889 1889-city TSP (Reinelt)90 rl5915 EUC_2D 5915 5915-city TSP (Reinelt)91 rl5934 EUC_2D 5934 5934-city TSP (Reinelt)92 si1032 EXPLICIT 1032 []93 si175 EXPLICIT 175 []94 si535 EXPLICIT 535 []95 st70 EUC_2D 70 70-city problem (Smith/Thompson)96 swiss42 EXPLICIT 42 42 Staedte Schweiz (Fricker)97 ts225 EUC_2D 225 225-city problem (Juenger,Raecke,Tschoecke)98 tsp225 EUC_2D 225 A TSP problem (Reinelt)99 u1060 EUC_2D 1060 Drilling problem problem (Reinelt)100 u1432 EUC_2D 1432 Drilling problem (Reinelt)101 u159 EUC_2D 159 Drilling problem (Reinelt)102 u1817 EUC_2D 1817 Drilling problem (Reinelt)103 u2152 EUC_2D 2152 Drilling problem (Reinelt)104 u2319 EUC_2D 2319 Drilling problem (Reinelt)105 u574 EUC_2D 574 Drilling problem (Reinelt)106 u724 EUC_2D 724 Drilling problem (Reinelt)107 ulysses16 GEO 16 Odyssey of Ulysses (Groetschel/Padberg)108 ulysses22 GEO 22 Odyssey of Ulysses (Groetschel/Padberg)109 usa13509 EUC_2D 13509 The file US.lat-long.Z can be found in the directory /doc/geography.110 vm1084 EUC_2D 1084 1084-city problem (Reinelt)111 vm1748 EUC_2D 1748 1784-city problem (Reinelt)MAIN MENU0. Exit program1. Print database2. Limit dimension3. Plot one tourChoice (0-3)? 3Number (EUC_2D)? 45Invalid (GEO)!!!MAIN MENU0. Exit program1. Print database2. Limit dimension3. Plot one tourChoice (0-3)? 3Number (EUC_2D)? 7See tspPlot.pngMAIN MENU0. Exit program1. Print database2. Limit dimension3. Plot one tourChoice (0-3)? 0

    Computer Science

    Version 0 Get Started Unzip V0GetStartedzip into your Working Directory Doubleclick on the
    Rated 5.00 out of 5
    $25.00 Original price was: $25.00.$15.00Current price is: $15.00. Add to cart
  • -50%
    The case study: The following requirements have been gathered to write a program for a 'Customer Account Bank Management System': 1) Display a welcome screen, the name of the bank, and the name of the system (see figure 1). 2) Display the main menu options and the statement to select among those options (see figure 1). 3) Open account: Enter the account number, customer name, and account type (Checking or Saving). 4) Deposit Amount: Enter the account number and the amount of money. 5) Withdraw Amount: Enter the account number and then make the account = 0. 6) Display All Accounts information. 7) Display the last transaction: Display Transaction Information by Account No, Date. 8) Close an account by deleting it. The customer should choose which account he/she should close. 9) After each transaction, always ask the customer for further transactions before leaving the system. Hint: Each task (from points 3 to 9) should be programmed in a separate user-defined function.

    Computer Science

    The case study The following requirements have been gathered to write a progam for a Customer
    Rated 5.00 out of 5
    $10.00 Original price was: $10.00.$5.00Current price is: $5.00. Add to cart
  • -33%
    Create a Windows Forms application for Mats-R-Us Retailer. The app will determine the cost of a purchase based on amat type, color & whether or not it is foldable. .a. Draw a sketch of an appropriate interface. Be sure to follow the GUI design guidelines in the file(ProjectGuideline-Standards.pdf).b. If you want to include an image in the interface, you can use your own image.c. Prepare the following design specifications; Planning Chart and (pseudocode or flowchart.)d. Create a Windows Forms application. Use the following names for the project and solution, respectively:CalcCostProject for the project and MatsSolution.e. Use your Planning Chart as a guide when building the interface.f. Change the appropriate properties of the form. Properties updated or modified in Labs 1 - 4 will also beupdated/modified in lab 5.g. Add required internal documentation.h. Change the form file’s name to MainForm.vb. Change the form’s name to frmMain. Make sure to change thestartup form in project properties.i. The interface will 2 sets of radio buttons, a check box, a label, two buttons and an image if you choose.j. Be sure to set the tab order.k. The interface should allow the user to select the type & color, foldable option.l. Create a function that will determine the price based on the type selection using a select case statement.m. Create a procedure (not function) to determine the extra charge for color and foldable selected. Use IFstatements to determine the add on cost. Use ByRef in the procedure.n. Use a sales tax rate of 8.75% to obtain final price.o. Make sure declared constants follow location and naming rules.p. Clear the output labels by coding the CheckedChanged procedures.q. The application should display the cost of the purchase (2 decimal places).r. The form closing event will be used to determine if the user is sure they want to exit the application.s. The button that calculates and displays the cost should be the default button

    Computer Science

    MatsRUs begintabularccc hline multicolumn1c Type Color Foldable 25
    Rated 5.00 out of 5
    $15.00 Original price was: $15.00.$10.00Current price is: $10.00. Add to cart
  • -50%
    Scrabble is a word game in which words are constructed from letter tiles, each letter tile containing a point value. The value of a word is the sum of each tile's points added to any points provided by the word's placement on the game board. Table 1: Scrabble Point Value for Each Letter Write a program using the given dictionary of letters and point values that takes a word as input and outputs the base total value of the word (before being put onto a board). Your program should allow the user to enter multiple words as input until a stop word is detected. There should be at least two valid stop words, one of which should be a single letter shortcut. Ex: 'quit' and 'q'. Example Output: Python: PYTHON is worth 14 points. Druid: DRUID is worth 7 points. Ragnar: RAGNAR is worth 7 points. Vampire: VAMPIRE is worth 14 points. Daring: DARING is worth 8 points. i) quit

    Computer Science

    Program 1 scrabblepy Scrabble is a word game in which words are constructed from letter tiles
    Rated 5.00 out of 5
    $10.00 Original price was: $10.00.$5.00Current price is: $5.00. Add to cart
Free Worldwide shipping

On all orders above $50

Easy 30 days returns

30 days money back guarantee

International Warranty

Offered in the country of usage

100% Secure Checkout

PayPal / MasterCard / Visa

About
  • Company
  • Orders
  • Quality
  • Privacy Policy
  • Gift Cards
Help
  • My Account
  • Customer Help
  • Contact Us
  • Terms and Conditions
  • FAQ
Follow
  • Facebook
  • Twitter
  • Instagram
  • Pinterest
  • Youtube
Over 1,000 5-star reviews

Footer reviews

★★★★★
“Amazing quality products for prices I didn’t think were possible.”
Matt P.

© Shoptimizer 2024
Built with love by CommerceGurus